If you're like me and constantly finding yourself on the wrong end of a pirate's cutlass in *Dead Sails*, fear not! The game offers a variety of weapons, boats, and miscellaneous items that can make your journey to the next safe zone a bit smoother. That's why I've compiled this comprehensive list of **all items in Dead Sails**, detailing how to acquire and use them. Knowing what to look for and when can save you precious time and keep you afloat longer.
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Table of contents
All Weapons & Ammo in Dead Sails
Armor in Dead Sails
Full List of Boats in Dead Sails
All Rafts in Dead Sails
Every Healing Item in Dead Sails
Miscellaneous Items in Dead Sails
New Items in Dead Sails
All Weapons & Ammo in Dead Sails
Screenshot by The Escapist
Hand-to-hand combat won't cut it in Dead Sails. To tackle mobs and secure the best loot, you need to be armed and ready. Fortunately, the developers have kept the weapon selection concise, with each item serving a unique purpose. Here's a rundown of the weapons in Dead Sails, their functionalities, and where to find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Perfect for close-quarters combat; it's a lifesaver during night-time mob rushes. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or a special boat | Sold in packs of 12 rounds; use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 (all $ symbols refer to in-game currency) | With just 4 bullets per barrel, it's unconventional but effective. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Only 4 bullets per pack, so make each shot count. |
*Rifle* | Purchase at the Shop Store for $75 or 25 Dabloons | Versatile and effective at long and mid-range, ideal for sniping. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refills your rifle; more generous than revolver ammo. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Great for clearing out enclosed spaces; watch mobs scatter! |
*Dynamite* | Purchase for 15 Dabloons at the Shop Store or start as a Miner class | Powerful AoE explosive; perfect for removing obstacles and damaging enemies. |
*Turret* | Varies in cost; available at every Shop Store | Static machine gun for your boat; high RPM but requires operation. |
Armor in Dead Sails
While Dead Sails keeps armor simple, it's essential for survival. Although I'd appreciate more variety, skins, and levels, we have to work with what's available. Here are the armor options in the game:
**Name** | **Where to get it** | **Info** |
*Chestplate* | 75 Dabloons from the Shop Store | Reduces damage from enemies but won't prevent death. |
*Helmet* | 75 Dabloons at the Shop Store | Decreases damage taken; pairs well with the chestplate for added protection. |
Full List of Boats in Dead Sails
Screenshot by The Escapist
Boats in Dead Sails aren't just for transportation; they're your mobile storage units. With a team, you can shuttle loot back and forth and sell it for a tidy sum. While there's no difference in speed or size, each boat's aesthetics can make your journey more enjoyable:
**Name** | **Where to get it** | **Info** |
*Default* | Comes with the game; no purchase necessary | A solid starting option until you get more experienced. |
*Military* | 150 Dabloons at the starting lobby | Camouflage adds a tactical edge to your voyages. |
*Junk* | 150 Dabloons at the starting lobby | Embrace the chaos; it's uniquely yours. |
*Modern Boat* | 150 Dabloons at the starting lobby | A sleek, understated choice for those who prefer subtlety. |
*Dragon Boat* | 150 Dabloons at the starting lobby | A whimsical blend of Mickey Mouse and Viking design. |
*Rubber Duckie* | 150 Dabloons at the starting lobby | The most fun boat in the game; quack up your gameplay. |
*Viking Boat* | 150 Dabloons at the starting lobby | Complete with shields and a dragon carving; truly majestic. |
*Empress* | 150 Dabloons at the starting lobby | A regal choice for those who want to sail in style. |
*Sheep* | 150 Dabloons at the starting lobby | Every fleet needs its black sheep. |
*Shark Boat* | 150 Dabloons at the starting lobby | Sadly, no Baby Shark soundtrack, but still a fierce option. |
*Bling Boat* | 150 Dabloons at the starting lobby | For those who want to feel like a hip-hop mogul on the water. |
For extra space to store loot or accommodate your crew, consider adding a raft to your fleet.
All Rafts in Dead Sails
Screenshot by The Escapist
Rafts provide additional storage for loot, fuel, and even turrets. Here's the current lineup of rafts you can collect in Dead Sails:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Basic storage for your loot; no frills, just function. |
*Jail* | 200 Dabloons and 1 win | Useful for imprisoning mobs or stacking corpses for fuel. |
*Medic* | 300 Dabloons and 3 wins | Stocked with bandages and medkits; perfect for post-battle recovery. |
*Trader* | 500 Dabloons and 10 wins | Allows you to sell items on the go, bypassing the need for safe zones. |
*Ammo* | 400 Dabloons and 5 wins | Replenish your ammo without waiting for the next safe zone. |
Every Healing Item in Dead Sails
Screenshot by The Escapist
Whether you're playing as a Medic or not, understanding the healing items in Dead Sails is crucial for surviving longer:
**Name** | **Where to get it** | **Info** |
*Bandage* | 3 Dabloons at the Shop Store or $10 | Provides a 20% health boost; best used in stacks, though it's costly. |
*Shark Oil* | $35 at the General Store | Fully restores health and grants a temporary speed boost. |
*Medkit* | 20 Dabloons | Restores 100% health; the best value for money in the game. |
Miscellaneous Items in Dead Sails
Screenshot by The Escapist
Just because an item doesn't directly contribute to combat or healing doesn't mean it's unimportant. Here are some miscellaneous items that can enhance your gameplay in Dead Sails:
**Name** | **Where to get it** | **Info** |
*Coal* | 3 Dabloons or $20 at the Shop Store | Use it to protect your ship and extend your fuel supply. |
*Shovel* | Starter item for the Miner class | Can serve as a makeshift weapon, though not very effective. |
*Torch* | 3 Dabloons or $10 | Essential for visibility at night; helps spot loot and ambushes. |
*Steel* | 10 Dabloons at the Shop Store | Offers basic ship protection; not the best value compared to steel plates. |
*Steel Plate* | 25 Dabloons at the Shop Store | Provides enhanced protection for your boat against mobs. |
*Cross* | 40 Dabloons at the Shop Store | Keeps zombies at bay, especially useful during nighttime looting. |
*Lantern* | 3 Dabloons at the Shop Store | Provides light in dark conditions; can also be used to hit mobs. |
New Items in Dead Sails
With the introduction of the new Kraken boss and class system changes, Dead Sails has added three exciting new items. At the time of writing, these items cannot be crafted or looted, but here's what we know about them:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships; a great tool for stealthy gameplay. |
*Wizard Orb Staff* | TBA | Introduces magic to the game, likely limited to specific classes. |
*Flying Broomstick* | TBA | Will be acquired through a recipe; potential class restrictions apply. |
Now that you're equipped with all the information you need, every mob on both banks of the river will fear you. Of course, a bit of luck and a strong team can make all the difference. For even more preparation, check out my guide on how to defeat the new Kraken in Dead Sails and show that slimy, overgrown squid who's the boss.