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Nintendo Denies AI Integration in Games

by Lucy Jan 19,2025

Nintendo Refuses to Use Generative AI in Their GamesWhile the gaming world explores generative AI's potential, Nintendo maintains a cautious stance, citing IP concerns and its dedication to unique game design.

Nintendo President's Stance on AI Integration

IP Rights and Copyright Concerns

Nintendo Refuses to Use Generative AI in Their Gamesimage (c) NintendoNintendo President Shuntaro Furukawa recently announced the company's current lack of plans to integrate generative AI into its games. This decision stems primarily from worries about intellectual property rights, a point he emphasized during an investor Q&A.

Furukawa acknowledged AI's long-standing role in game development, especially in NPC behavior control. He differentiated this traditional AI from the newer generative AI, capable of creating original text, images, videos, and other data through learned patterns.

Nintendo Refuses to Use Generative AI in Their GamesGenerative AI's recent surge in various industries is noteworthy. Furukawa explained, "AI-like technologies have been integral to game development for years, controlling enemy movements, for instance. Game development and AI have always been intertwined."

Despite acknowledging generative AI's creative potential, Furukawa highlighted the IP challenges. He stated, "Generative AI can boost creativity, but intellectual property rights pose significant risks," referencing the potential for infringement on existing works and copyrights.

Preserving Nintendo's Unique Identity

Nintendo Refuses to Use Generative AI in Their GamesFurukawa underscored Nintendo's commitment to its unique game development approach, honed over decades. He affirmed, "We possess decades of expertise in crafting optimal gaming experiences." He added, "While adaptable to technological advancements, we prioritize delivering uniquely Nintendo value, something technology alone can't replicate."

Nintendo Refuses to Use Generative AI in Their GamesNintendo's position contrasts with other gaming giants. Ubisoft, for example, introduced Project Neural Nexus NEO NPCs, leveraging generative AI for in-game conversations. Project producer Xavier Manzanares clarified that generative AI serves as a tool, not a game creator. He noted, "New technologies don't create games independently; they require design integration and a dedicated team."

Similarly, Square Enix President Takashi Kiryu sees generative AI as a content creation opportunity, while Electronic Arts (EA) CEO Andrew Wilson anticipates generative AI enhancing over half of EA's development processes.