Eclipse Glow Games, in a recent Wccftech interview, revealed the inspiration behind Tides of Annihilation's Arthurian setting and London backdrop. The game's Western focus, they explained, stemmed from Tencent's strategic direction. While Black Myth: Wukong targeted the Chinese market, Tides of Annihilation was designed with a Western audience in mind, leading to the adoption of Arthurian legends. The core concept evolved from the idea of knights, ultimately settling on King Arthur and his Knights of the Round Table.
Arthurian Knights and a Post-Apocalyptic London
The game unfolds in a post-apocalyptic London, devastated by an Outworld invasion, with Gwendolyn as the seemingly sole human survivor. This modern setting blends seamlessly with fantasy elements directly inspired by Arthurian myths.
Devil May Cry-esque Combat and Epic Boss Battles
Tides of Annihilation's combat system draws clear inspiration from Devil May Cry, offering customizable playstyles with four weapons and over ten knight companions. Gwendolyn's ability to command the Knights of the Round Table adds a unique strategic layer to the gameplay. Players will face over 30 bosses, each with unique challenges, promising intense and rewarding combat encounters. The developers emphasize accessibility, incorporating adjustable difficulty settings to cater to a broader player base.
Potential for a Mythology-Based Anthology
Eclipse Glow Games expressed interest in expanding the franchise into an anthology, featuring diverse settings and mythologies, each with a unique protagonist. The core concept of the Outworld invasion would remain a central element, unifying the potential future titles. The success of Tides of Annihilation will be crucial in determining the future of this ambitious project.
Currently in beta, Tides of Annihilation is slated for a 2026 release on PC, PlayStation 5, and Xbox Series X|S. Players will embark on Gwendolyn's journey, battling fate and saving both London and the interwoven fantasy realm of Avalon.