In *Kingdom Come: Deliverance 2*, the beloved canine companion Mutt wasn’t brought to life using motion capture from a real dog, but rather through the imaginative performance of a human actor. The development team opted for this unique approach during scenes that required direct interaction between Mutt and other characters, likely due to the practical challenges of working with an actual animal on set.
A behind-the-scenes video released by the developers offers a glimpse into this creative process. It shows how a human performer was used to represent Mutt in key moments, helping the cast better visualize the dog’s positioning and movement. This allowed for more natural performances, as the actors could react to a physical presence rather than an empty space or a placeholder object.
Although the studio hasn’t revealed which actor took on the role or how many times they may have mimicked barking during filming, their contribution underscores the ingenuity involved in modern game development. Bringing a virtual dog to life in such a hands-on way proves that even non-human characters can require surprisingly human solutions.
This collaborative technique enabled the team to create believable interactions between Mutt and the game’s human characters—no real dog required. Still, the identity and full extent of the actor’s involvement remain a mystery, leaving fans intrigued by the unseen effort behind one of the game’s most cherished companions.