While many associate *Monster Hunter* with the thrill of the hunt, capturing monsters plays a surprisingly significant role. *Monster Hunter Wilds* players have stumbled upon a humorous quirk: captured monsters don't simply vanish; they get up and leave!
As Reddit user RDGtheGreat showcased on r/MonsterHunter, patiently waiting near a captured monster reveals a fun behind-the-scenes moment. After a sufficient wait, the captured creature, as if calling "wrap," simply gets up and departs. This unexpected animation has sparked amusement, with many comparing it to a film set's end-of-scene wrap.
Fun fact: captured monsters just get up and leave within a minute of napping
by u/RDGtheGreat in MonsterHunter
While in-game explanations for this behavior are scarce (the research team doesn't exactly have giant monster cages), the catch-and-release approach aligns well with Alma and the team's overall approach in *Monster Hunter Wilds*. This seemingly casual method adds a unique charm to the game's lore.
Regardless of the in-universe reasoning, this detail is a delightful touch. Capcom's inclusion of a dedicated animation instead of a simple fade-out is commendable. The sight of a multi-limbed cephalopod, perhaps missing a tentacle or two, waddling away is undeniably comical, yet it subtly enhances our understanding of Alma and her team's research methods.
Monster Hunter Wilds Weapons Tier List
Monster Hunter Wilds Weapons Tier List
Patch 1.000.05.00 for *Monster Hunter Wilds* has recently launched, addressing quest progression issues and bugs. While performance optimizations are still underway, the game currently holds a "Mixed" rating on Steam.
To enhance your *Monster Hunter Wilds* experience, explore our guides on hidden game mechanics, all 14 weapon types, and our ongoing detailed walkthrough. Learn how to play with friends and transfer your beta character. IGN awarded *Monster Hunter Wilds* an 8/10, praising its improved gameplay but noting a lack of significant challenge in their review.