Home News Canceled Wonder Woman Game Was \"Incredible and Ambitious,\" Says Former Consultant

Canceled Wonder Woman Game Was \"Incredible and Ambitious,\" Says Former Consultant

by Ava Jun 15,2025

Canceled Wonder Woman Game Was \"Incredible and Ambitious,\" Says Former Consultant

The cancellation of the Wonder Woman action game and the eventual closure of Monolith Productions by Warner Bros. left a void in the hearts of many fans. Yet, behind the scenes, the project had already made a powerful impression. Gail Simone, renowned comic book writer and consultant who worked closely with Monolith on the title, has since shared her thoughts—describing the game as nothing short of incredible.

Simone praised the level of quality achieved during development. “It was absolutely amazing. While I can’t go into detail for various reasons, I can say this: everyone involved wanted to create more than just a great game—they were building a truly exceptional Wonder Woman experience, something that could have set a new standard,” she explained.

She also highlighted the passion and effort put in by the entire team. “Every person on the project gave 100%. From the programmers to the artists and designers—this was a labor of love. I’ve rarely encountered such a dedicated group focused on delivering excellence at every level.”

According to Simone, Monolith went above and beyond to ensure the game was deeply rooted in the DC Universe. Every narrative choice and gameplay mechanic was crafted with authenticity in mind. “For fans of the comics, this would have been a dream come true,” she added.

Though the game never saw release, its legacy lives on as a symbol of ambition and creative vision. The Wonder Woman project remains a reminder of what could have been—a potential milestone in superhero gaming that, while lost, continues to be remembered fondly by those who had the chance to witness its development.