Home News Helldivers 2 Update: Major Balance and Gameplay Overhaul, New Space Cowboy Warbond

Helldivers 2 Update: Major Balance and Gameplay Overhaul, New Space Cowboy Warbond

by Mila Jun 02,2025

Helldivers 2 has received a fresh update packed with significant weapon balance adjustments and crucial bug fixes, further refining Sony's cooperative third-person shooter experience. Patch 01.002.200 introduces fine-tuned tweaks to numerous weapons and stratagems, ensuring a more balanced gameplay environment.

Developers at Arrowhead have also optimized the game's AI calculations, enhancing responsiveness in battles with a large number of spawned enemies. While this adjustment elevates the challenge, it introduces a minor trade-off in overall game performance, as noted by the development team.

These updates significantly impact the Automatons, making them more formidable adversaries. Their reaction speed has notably improved in large groups, demanding players to adapt and strategize more effectively. Additionally, the stratagem loadout menu has been revamped with a clearer categorization of different stratagem categories, streamlining the player experience.

Helldivers 2 Borderline Justice Warbond Sneak Peek

6 Images

Sony Interactive Entertainment recently unveiled the next Warbond for Helldivers 2, titled Borderline Justice. This expansion embraces the "space cowboy" theme, introducing new firearms such as the R-6 Deadeye lever-action hunting rifle, the LAS-58 Talon "revolver" secondary, and the TED-63 Dynamite.

The GS-17 Frontier Marshal and GS-66 Lawmaker heavy armor sets align with the space cowboy aesthetic, complete with classic holsters and bandoliers. The Gunslinger armor passive enhances secondary weapon performance by boosting reload speed, draw/holster speed, and reducing recoil. The Warbond release is scheduled for March 20.

Helldivers 2's next Warbond introduces a space cowboy theme. Image credit: Sony Interactive Entertainment.

The ongoing Galactic War focuses on the Illuminate alien faction, advancing a narrative centered around a black hole threatening Super Earth. Speculation suggests future confrontations on the Illuminate homeworld or a return to Super Earth itself.


Helldivers 2 Update 01.002.00 Patch Notes

Balancing

Primary Weapons

  • SMG-32 Reprimand: Spread decreased from 50 to 40
  • SG-8S Slugger: Spread decreased from 20 to 6, Damage increased from 250 to 280
  • AR-23C Liberator Concussive: Fire rate increased from 320 to 400
  • R-63 Diligence: Magazine capacity increased from 20 to 25
  • MP-98 Knight: Damage increased from 65 to 70
  • STA-11 SMG: Damage increased from 65 to 70
  • SMG-37 Defender: Damage increased from 75 to 80
  • SMG-72 Pummeler: Damage increased from 65 to 70, Reduced shots required for stun, stun value increased from 1.0 to 1.25 per bullet
  • AR-23 Liberator: Damage increased from 70 to 80
  • STA-52 Assault Rifle: Damage increased from 70 to 80
  • BR-14 Adjudicator: Damage increased from 90 to 95
  • AR-61 Tenderizer: Damage increased from 95 to 105
  • R-36 Eruptor: Projectile armor penetration increased from Medium (3) to Heavy (4), Projectile lifetime increased from 0.7 to 1 sec

Stratagems

  • Eagle 110MM Rocket Pods: Uses increased from 2 to 3
  • EXO-45 Patriot Exosuit: Uses increased from 2 to 3
  • EXO-49 Emancipator Exosuit: Uses increased from 2 to 3
  • TX-41 Sterilizer: Ergonomics increased from 5 to 20
  • M-105 Stalwart: Damage increased from 70 to 80
  • MG-206 Heavy Machine Gun: Improved armor penetration across a wider range of angles before glancing shots

Enemies

  • Automaton reaction speed enhanced in large groups.
  • AI calculations optimized, improving enemy response times in crowded scenarios.
  • Automaton dropships reinforced with increased health from 2500 to 3500.
  • Illuminate dropships now utilize mid-flight shields.
  • Barrager Tank Turret: Armor value corrected to 5, weak spots added with 750 HP and armor value of 3.

Gameplay

Settings

  • New gyro input inversion options added.
  • Stratagem loadout menu categories updated for better navigation.

Fixes

Top Priority Issues

  • Extraction beacon accessibility resolved when landing on enemies.
  • General optimizations for colony environments.

Crash Fixes, Hangs, and Soft-Locks

  • Crash during Terminid matches in poor network conditions fixed.
  • Rare crashes during PC shutdown resolved.
  • Screen particle-heavy scenarios stabilized.
  • Objective completion issues with unavailable stratagems fixed.

Weapons and Stratagems

  • G-123 Thermite Grenade arming issue resolved.
  • LAS-17 Double-Edge Sickle crash fixed.
  • CB-9 Exploding Crossbow reload bug addressed.

Social & Multiplayer Fixes

  • Low-activity region lobby visibility restored.
  • Quickplay matchmaking now joins random games regardless of friend activity.
  • Disconnection issues in Gloom missions resolved.
  • Raised Weapon emote interaction restored.
  • Friend list display and functionality bugs fixed.

Miscellaneous Fixes

  • Memory leaks mitigated for improved performance.
  • Old chat messages removed.
  • Democracy Space Station progress bars corrected.
  • Initial language selection compatibility resolved.
  • Raise Weapon emote projectile alignment fixed.
  • Ragdoll exit sliding issues resolved.

Known Issues

Top Priority

  • Black box mission terminals may spawn unusable.
  • Stratagem balls behave unpredictably.
  • DSS balancing and pathfinding issues persist.

Medium Priority

  • Pelican-1 ramp extraction glitch.
  • Cape display issue in the Armory tab.
  • Emote-triggered spacewalks.
  • AX/TX-13 “Guard Dog” Dog Breath invisibility when out of ammo.
  • Higher zoom functions not functioning through scopes.
  • Charge-up weapons exhibit unintended behavior under certain conditions.
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