Sony has officially announced that *Ghost of Yōtei*, the highly anticipated sequel to *Ghost of Tsushima* by Sucker Punch, will hit the shelves on October 2, 2025, exclusively for the PlayStation 5. Alongside this exciting news, a new trailer has been released, introducing the Yōtei Six—a group of gang members that the game's protagonist, Atsu, is determined to hunt down. The trailer also showcases a new gameplay feature allowing players to "glimpse Atsu's past and understand everything that was taken from her."
In a detailed post on the PlayStation Blog, Sucker Punch's senior communications manager, Andrew Goldfarb, delved into the narrative of *Ghost of Yōtei*. The story unfolds 16 years after a brutal attack by the Yōtei Six in the heart of Ezo, now known as Hokkaido. This gang, consisting of The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito, killed Atsu's family and left her for dead, pinned to a burning ginkgo tree. Miraculously surviving, Atsu has trained to become a formidable warrior, returning to Ezo to exact her revenge on each member of the Yōtei Six. Her journey, however, will evolve beyond mere vengeance as she encounters allies and discovers a new purpose.
Ghost of Yōtei comes to PS5 on 2nd October.
— PlayStation Europe (@PlayStationEU) April 23, 2025
New trailer introduces the Yōtei Six — gang members Atsu has sworn to hunt down: https://t.co/oTQQcKXxoz pic.twitter.com/UuPNFUlqZq
Sony's decision to release *Ghost of Yōtei* in October positions it in direct competition with the highly anticipated *Grand Theft Auto 6*, expected to launch in the fall of 2025. However, with Rockstar yet to confirm a specific release date, Sony moved forward with their announcement to secure their spot in the crowded holiday gaming season.
The new trailer blends story setup with gameplay, showcasing stunning environments, Atsu's horseback journeys through Ezo, and intense combat sequences. Sucker Punch aims to enhance player control over Atsu's narrative, introducing more varied experiences within the open world. Creative director Jason Connell emphasized their goal to reduce repetitive gameplay, stating, "One challenge that comes with making an open-world game is the repetitive nature of doing the same thing over again. We wanted to balance against that and find unique experiences."
Ghost of Yōtei Screenshots
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Goldfarb further explained that players will have the freedom to choose their path in hunting down the Yōtei Six, as well as pursue other targets and claim bounties. Atsu can also seek out weapon sensei to master new combat skills. "Ezo is wild, and as deadly as it is beautiful," Goldfarb noted, emphasizing the dynamic nature of the open world, where players can encounter both dangers and peaceful moments, including some returning activities from *Ghost of Tsushima*. Campfires can be built anywhere for a moment of rest under the stars, encouraging exploration.
The game introduces new weapon types such as ōdachi, kusarigama, and dual katanas. Additionally, *Ghost of Yōtei* promises expansive vistas, skies filled with twinkling stars and auroras, and realistic vegetation movement, all enhanced by the capabilities of the PlayStation 5 Pro for superior performance and visuals.