Twenty years after the original Ōkami's release, Amaterasu, the sun goddess and source of all goodness, makes a surprising return in a highly anticipated sequel. Revealed at last year's Game Awards, the project reunites director Hideki Kamiya (newly independent from PlatinumGames and leading his own studio, Clovers) with Capcom (publisher) and Machine Head Works (a studio comprised of Capcom veterans). This collaboration brings together seasoned Ōkami developers with fresh talent, promising a stellar team dedicated to realizing their vision.
While details remain scarce, IGN recently interviewed Kamiya, Capcom producer Yoshiaki Hirabayashi, and Machine Head Works producer Kiyohiko Sakata in Osaka, Japan. The two-hour discussion shed light on the sequel's genesis and the unique partnership.
IGN's Q&A Highlights:
- Kamiya's departure from PlatinumGames: Kamiya sought creative freedom to develop games reflecting his unique vision. He emphasizes the importance of developer personality in shaping player experience.
- Defining a "Hideki Kamiya game": Kamiya aims for unique, unforgettable gaming experiences rather than adhering to a specific style.
- Clovers' connection to Clover Studio: The name is a tribute to Kamiya's previous studio, with the four-leaf clover symbolizing Capcom's fourth development division and representing creativity.
- The Ōkami sequel's inception: Capcom consistently sought to create a sequel, and the opportunity arose upon Kamiya's departure from PlatinumGames. Kamiya himself had always envisioned an Ōkami continuation.
- Machine Head Works' role: This relatively new studio acts as a bridge between Clovers and Capcom, leveraging its experience with Capcom's RE Engine and Ōkami's development team.
- RE Engine's use: The engine's capabilities are crucial to realizing Kamiya's artistic vision, though specifics remain undisclosed.
- Capcom's enduring interest in Ōkami: Despite initial perceptions of less-than-stellar sales, Capcom recognized the game's enduring popularity and significant fanbase.
- Team composition: The sequel's development team includes several veterans from the original Ōkami, augmented by skilled developers.
- Control scheme: The team acknowledges the need to balance modern expectations with the preferences of original Ōkami fans, promising a thoughtful approach to controls.
- Early development stage and early announcement: The sequel is in its early stages, with the Game Awards announcement serving as a testament to the team's excitement and a promise to fans.
- Amaterasu's return: The trailer's protagonist is confirmed as Amaterasu. Ōkamiden's place in the narrative is addressed as a continuation from the original Ōkami.
- Inspirations: The developers cite Takarazuka stage shows (Kamiya), Gekidan Shiki performances (Sakata), and the Gundam GQuuuuuuX movie (Hirabayashi) as current sources of inspiration.
- Defining success: Success is measured by the team's satisfaction, fan enjoyment, and the game's ability to exceed expectations.
The interview concludes with a message of gratitude to fans and a promise of a sequel that will meet, and hopefully exceed, their expectations. The team emphasizes their dedication and commitment to creating a game worthy of the Ōkami legacy.