Hopetown, a groundbreaking nonlinear RPG crafted by Longdue Games, promises an innovative approach to narrative-driven gameplay. Founded by former employees of acclaimed studios like ZA/UM, Rockstar Games, and Bungie, Longdue Games has unveiled an initial glimpse into the game's mechanics, positioning Hopetown as a spiritual successor to the beloved Disco Elysium. The storyline revolves around a journalist who wakes up in a mining town after a night of excessive drinking. Battling a severe hangover, players must reconstruct the events of the previous night and navigate a burgeoning local conflict, making pivotal choices that can either soothe tensions or escalate them.
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Screenshots of the game showcase a dialogue-rich experience, where the player's decisions have a profound impact on the unfolding narrative. Players can choose from various archetypes, each providing distinct dialogue options and approaches to interactions. For instance, when engaging with an elderly woman feeding pigeons, the tone and approach players adopt can significantly alter the conversation's outcome.
Longdue Games is gearing up to launch a Kickstarter campaign to support the project's development, with a page already live on the platform. Although no specific release date has been announced, excitement is mounting among enthusiasts of narrative-centric RPGs.
Hopetown is not the only game taking cues from Disco Elysium. Two other studios, Dark Math Games and Summer Eternal, are also developing their own psychological RPGs, adding to the genre's growing diversity and appeal.