Home News Marvel Rivals Addresses 30 FPS Glitch

Marvel Rivals Addresses 30 FPS Glitch

by Skylar Apr 26,2025

Marvel Rivals Addresses 30 FPS Glitch

Summary

  • Lower FPS settings in Marvel Rivals are causing damage issues for some heroes like Dr. Strange and Wolverine.
  • Developers are actively working to fix the 30 FPS bug affecting damage calculation in the game.
  • The Season 1 launch is expected on January 11 and may address the FPS issue, improving the gameplay experience.

The Marvel Rivals development team has acknowledged a significant issue where players using lower FPS settings experience reduced damage output compared to those on higher-end devices. The team is diligently working on a solution, with hopes to resolve the problem in the near future.

Since its launch in early December 2025, Marvel Rivals has quickly become a standout in the hero shooter genre. Despite initial concerns about hero balance, the game has garnered an impressive 80 percent approval rating from over 132,000 reviews on Steam, indicating strong community support.

Recently, players have reported a glitch at 30 FPS that affects certain heroes, including Dr. Strange, Magik, Star-Lord, Venom, and Wolverine, causing them to deal less damage than at higher frame rates. A community manager's post on the official Marvel Rivals Discord server confirmed these issues, noting that some heroes also experience movement problems at lower frame rates, which can impact their attack damage. While a complete fix may take time, Community Manager James has assured players that the upcoming Season 1 update, set for January 11, will address this glitch to some extent.

Marvel Rivals is Fixing the 30 FPS Damage Bug

The root of the problem lies in Marvel Rivals' client-side prediction mechanism, a programming feature designed to minimize the appearance of lag by anticipating player inputs before server confirmation. The community manager's post highlighted Wolverine's Feral Leap and Savage Claw abilities as examples affected by this bug, particularly noticeable against stationary targets, though less so in actual gameplay. If the Season 1 launch does not fully resolve the FPS damage issue, a subsequent update is expected to address it completely.