Assassin's Creed Shadows: Kyoto Unveiled – A Smaller Scale Sparks Debate
A new gameplay video from Assassin's Creed Shadows has emerged, giving fans their first glimpse of Kyoto from a synchronization point. Shared by Impress Watch, the Japanese media outlet, the footage features protagonist Naoe navigating rooftops to reveal a panoramic city view. However, Kyoto's apparent smaller size compared to expectations has ignited a lively discussion among fans regarding its design and gameplay implications.
Reddit users, while praising the location's aesthetic appeal, voiced concerns about core Assassin's Creed mechanics – namely, climbing and parkour. The video suggests limited free-running opportunities, resulting in mixed community reactions. Several comments highlight this sentiment:
- "Kyoto's supposed to be about half the size of Paris in Unity? Looks beautiful, sure, but I hoped for at least one densely packed city optimized for parkour."
- "It's gorgeous, but restricted parkour instead of full freerunning is disappointing. Hopefully, the grappling hook compensates."
- "Looks nice, but insufficient structures for proper parkour."
- "Visually stunning, but it doesn't quite feel like a city. Historically accurate, maybe, but lacking in parkour potential."
Launching March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC, Assassin's Creed Shadows leaves fans anticipating further details on how signature mechanics will integrate into this unique setting. While Kyoto might prioritize historical accuracy over extensive traversal, the developers' success in balancing aesthetics and gameplay remains to be seen.