Elden Ring Nightreign's director, Junya Ishizaki, recently unveiled substantial map alterations. The game will feature procedurally generated volcanoes, swamps, and forests, dramatically reshaping the landscape with each playthrough.
"We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face." - Junya Ishizaki
This roguelike element isn't a trend-chasing exercise, Ishizaki clarifies; it's designed to intensify the RPG experience. By the third in-game day, players must select their final boss encounter, influencing their preparation and subsequent exploration. This strategic choice allows players to tailor their approach, for instance, seeking specific weapons to counter a chosen boss's weaknesses.
"Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'" - Junya Ishizaki
This dynamic approach compresses the RPG experience, resulting in a more engaging and replayable game.
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