Firaxis Games, the developer behind Civilization VII, has released patch 1.0.1, hot on the heels of the game's full launch. This follows an advanced access period that garnered mixed Steam reviews. The patch addresses numerous community concerns, primarily focusing on UI improvements, increased map variety, and the addition of several key features previously absent.
Take-Two CEO Strauss Zelnick, in an interview with IGN, acknowledged the negative feedback from both press and players. However, he expressed confidence that the game's dedicated fanbase will grow to appreciate Civilization VII with continued play, describing its early performance as "very encouraging."
Now available to all players, not just those who participated in early access, patch 1.0.1 (for PC, Mac, Linux, and Steam Deck) is the first of many planned updates designed to incorporate player feedback. Firaxis has temporarily disabled cross-play multiplayer functionality to streamline PC updates, clarifying that this only affects cross-play between PC and console players; console-to-console and PC-to-PC multiplayer remain unaffected.
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Need help conquering the world? Check out our guides on achieving every victory type in Civ VII, a comparison of key changes for Civ VI players, and the 14 most common mistakes to avoid. We also offer detailed explanations of all map types and difficulty settings to help you prepare for your next campaign.
Civilization VII 1.0.1 Patch Notes (February 10, 2025)
Gameplay (Windows PC/Mac/Linux/Steam Deck)
- Corrected an issue causing shorter-than-intended Ages in Epic and Marathon speed games.
- City-States now transition into Friendly Independent Powers during Age transitions instead of vanishing. They also begin with more units in the Exploration and Modern Ages.
- Addressed inconsistencies in naval combat:
- Naval units now utilize correct combat strength values when attacking other naval units.
- Reciprocal damage is accurately applied after naval unit attacks.
- Naval units consistently move to the attacked tile after defeating an enemy unit.
- Completing a Legacy Path's final milestone no longer grants Modern Age progress, allowing more time for victory completion.
- Towns automatically revert to growth focus if their chosen focus becomes ineligible (e.g., population decrease).
- The "Future Civic" is now repeatable in all Ages, with increased costs for repeated use.
- Fixed an issue where excessive growth bonuses resulted in negative food requirements for the next growth event.
- Improved rail network reliability for settlements connecting over water via ports, provided the capital has a port or rail connection to a settlement with a port.
- Enhanced Loyalty Crisis management in the Antiquity Age: Players can now purchase Villas in towns during this crisis to manage happiness.
AI (Windows PC/Mac/Linux/Steam Deck)
- AI now offers high-value cities less frequently during peace deals.
- Reduced AI war declarations at the start of the Modern Age.
- AI considers ideology more heavily before declaring war or offering peace in the Modern Age.
- Adjusted AI war and peace desires based on opposing ideologies.
Camera (Windows PC/Mac/Linux/Steam Deck)
- Resolved an issue causing the camera to focus on the map's lower end when clicking the minimap at native resolutions.
UI (Windows PC/Mac/Linux/Steam Deck)
- Temporarily replaced the Simplified Chinese font with the Civilization VI font pending future improvements.
- Fixed an issue preventing the Settlement menu from opening when clicking a non-player's Settlement Banner.
- Corrected an issue where yield icons didn't appear on buildings after town-to-city conversion.
- Resolved text truncation on the Global Yields Breakdown screen.
- Added notifications for completed espionage actions.
- City projects are no longer incorrectly displayed as purchasable.
- The current religion is now displayed first in belief picker tabs.
- Fixed a persistent District health bar issue after healing.
- Resolved missing Leader portraits when relationships change during gameplay.
- Improved alignment of Leader names and portraits on the Age Summary overview screen.
- Corrected a default background color issue in the Player Customize tab.
- Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.