The studio is actively expanding its team, recently posting job openings for senior combat system designers. They are particularly interested in candidates with experience in Unreal Engine 5 and boss fight design, signaling a focus on enhancing the combat system for their upcoming project. This could be a new installment in the Hellblade series or an entirely new game, and the goal is to revolutionize the combat experience.
Historically, the Hellblade series has been praised for its high-quality combat choreography. However, the battles have often been criticized for being somewhat linear and repetitive. The studio is now aiming to introduce a more dynamic combat system that will offer increased variety, complexity, and adaptability to environmental conditions. The new system will feature more intricate interactions with enemies, ensuring that each fight feels unique and engaging.
The developers seem inspired by games like Dark Messiah of Might and Magic, where the combat system was highly praised for its diversity. In Dark Messiah, battles were influenced by a wide range of environmental objects, location-specific features, various weapons, and the hero's unique abilities, making every encounter feel fresh and unpredictable. By incorporating these elements, the studio hopes to create a combat system that not only meets but exceeds player expectations, delivering a truly immersive and varied combat experience.