Divinity: Original Sin 2's Top 19 Weapons: A Comprehensive Guide
Divinity: Original Sin 2 offers a vast arsenal of weapons, each with unique attributes and perks. The ideal weapon depends heavily on your party composition, skill choices, and overall strategy. However, some weapons stand out due to their exceptional power, unique abilities, or significant damage boosts. This updated guide (January 13, 2025) highlights nineteen of the most potent weapons in this acclaimed RPG. While Larian Studios' next game is a new IP, the enduring appeal of Divinity: Original Sin 2 continues to draw players seeking optimal builds and equipment.
19. Fang of the Winter Dragon
(Perfect for Act 1)
- Bonuses & Perks: 4-5 Water Damage, 23-25 Physical Damage, 10% Critical Rate, 155% Critical Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
Acquired by slaying Slane, the chained Winter Dragon, near Fort Joy. A strong early-game option with valuable perks and the ever-useful Chilled effect.
18. Morning's Light
(A Decent Bow for its Location)
- Bonuses & Perks: 155% Critical Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
Obtained from Corbin Day, either by freeing or killing him (killing him prevents future weapon upgrades). A solid bow with strong damage and helpful bonuses.
17. Eternal Stormblade
(Perfect for Act 3)
- Bonuses & Perks: 14-16 Air Damage, 70-78 Physical Damage, 15% Critical Rate, 155% Critical Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
Found in the Murky Cave (Act 3), guarded by four challenging enemies. A decent Act 3 weapon, though likely surpassed by later options.
16. Lohar's Two-Handed Source Hammer
(A Handy Source Hammer)
- Bonuses & Perks: 82-87 Physical Damage, 20% Critical Rate, 155% Critical Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns), Onslaught Skill, All In Skill.
Reward for completing the "Shadow Over Driftwood" quest. A strong mid-game hammer, ideal for brawler builds.
15. Hanal Lechet
(Combines Fire and Ice)
- Bonuses & Perks: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage, All In Skill.
Located in a locked chest near an overturned carriage on the Reaper's Coast (Act 2). Excellent crowd control with its freezing and chilling effects.
14. The Illuminator
(Embrace Necrofire)
- Bonuses & Perks: 2-3 Fire Damage, 11-12 Physical Damage, 10% Critical Rate, 150% Critical Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
Dropped by Scapor during the "Burning Pigs" questline. Inflicts both fire and physical damage, with a significant critical damage boost.
13. Dumora Lam
(Poison Mastery)
- Bonuses & Perks: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates 1m Poison puddle (terrain targeting), +159% Damage, 1 Rune Slot, Siphon Poison Skill.
Found in a runed chest in Dramahlihk's home plane (requires Lohse in party and Malady alive). Exceptional poison manipulation capabilities.
12. Deiseis Riveil
(Anti-Invisibility and Damage)
- Bonuses & Perks: 149-183 Physical Damage, +5% Critical Rate, +150% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave, Glitter Dust Skill.
Purchased from Trader Non outside the Cathedral. High base damage, boosted further by critical hit chance and significant critical damage increase. Includes Glitter Dust to counter invisibility.
11. Executor Ninyan's Axe
(A Meister's Sacrifice)
- Bonuses & Perks: 20% Critical Chance, 160% Critical Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
Dropped by Executor Ninyan only if killed; saving Meistr Siva makes this unattainable. Excellent for tank builds with high critical chance and crowd control effects.
10. Chamore Doran
(Unique Sleep Effect)
- Bonuses & Perks: 160% Critical Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleep (1 turn), Immunity to Sleep.
Purchased from Trader Ovis in Driftwood Square. The only weapon with a chance to put enemies to sleep, ideal for spellcasters.
9. Harrowblade
(Life Steal Sustain)
- Bonuses & Perks: +160% Critical Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.
Purchased from Quartermistress Anna in the Blackpits. Excellent for life steal builds, especially for tanks, with high critical damage and status effect chances.
8. Loic's Discipline
(Eternal Burning)
- Bonuses & Perks: +160% Critical Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, 1m Cursed Fire (terrain targeting).
Acquired after defeating Loic the Immaculate. Powerful for spellcasters, with high critical damage and the ability to summon persistent Cursed Fire.
7. Voor D'Aravel
(Tank's Best Friend)
- Bonuses & Perks: Guardian Angel Skill, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunting (2 turns).
Hidden in an ornate chest in the Lizard Consulate's Garden (Arx). Exceptional for tank characters due to its Guardian Angel skill, which redirects damage to the wielder.
6. The Reckoning
(Battlemage's Delight)
- Bonuses & Perks: 150% Critical Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
Dropped by The Hammer. High raw damage, particularly effective for strength/critical builds and battlemages.
5. Vord Emver
(Cryo Specialist's Powerhouse)
- Bonuses & Perks: 125-131 Water Damage, 208-218 Physical Damage, 5% Critical Rate, 155% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy, Cryotherapy Skill.
Held by one of Karon's minions during the "Past Mistakes" quest. High damage output with freezing effects and life steal.
4. Lucian's Divine Staff
(Healing and Missile Magic)
- Bonuses & Perks: 219-267 Water Damage, 155% Critical Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative, Healing Ritual Skill, Staff of Magus Skill.
Stolen from a chest in the Arx Cathedral. Combines potent water damage with healing and ranged attack capabilities.
3. Domoh Dumora
(Burn and Bleed)
- Bonuses & Perks: Burning, Bleeding (3 turns), +110% Damage, Terrified (1 turn), Backstabbing Skill.
Found under a pet basket outside Arhu's Chambers (Arx). The best dagger in the game, inflicting both burning and bleeding with high damage and backstab potential.
2. Swornbreaker
(Unbreakable Power)
- Bonuses & Perks: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Critical Rate, +165% Damage, Swornbreaker Skill.
Found in the Vault of Linder Kemm or crafted on the Nameless Isle. Extremely powerful, but unrepairable.
1. Falone Scythe
(Ultimate Crit Potential)
- Bonuses & Perks: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Critical Rate, 260% Damage, Living On The Edge Skill, All In Skill.
Stolen from a statue in the Arx Cathedral. The most powerful weapon in the game, boasting incredible critical hit potential and the game-changing "Living On The Edge" skill.