Home News The Last of Us Creator Neil Druckmann Says He Never Plans for Sequels: ‘That Requires a Level of Confidence I Don’t Have’

The Last of Us Creator Neil Druckmann Says He Never Plans for Sequels: ‘That Requires a Level of Confidence I Don’t Have’

by Aiden Mar 01,2025

At the DICE Summit in Las Vegas, Naughty Dog's Neil Druckmann and Sony Santa Monica's Cory Barlog discussed the pervasive theme of doubt in game development. Their hour-long conversation covered self-doubt, recognizing viable ideas, and the challenges of character development across multiple games.

Druckmann surprisingly revealed he doesn't plan sequels beforehand. His approach to The Last of Us Part II, and other sequels, was to focus intensely on the current project, treating each as a standalone. Any sequel ideas are considered only after the initial game's completion, focusing on unresolved elements and character potential. If no compelling direction emerges, he suggests ending the character's arc. He cited the Uncharted series as an example, where each installment's story evolved organically from the previous one, without pre-planned long-term narratives.

Neil Druckmann. Image credit: Jon Kopaloff/Variety via Getty Images

Barlog, conversely, employs a highly intricate, long-term planning approach, connecting current projects to ideas conceived years prior. He acknowledges this method's inherent stress and the potential for creative clashes across multiple teams and shifting perspectives over time.

Druckmann admitted he lacks Barlog's confidence in long-term planning, preferring to concentrate on immediate tasks. He emphasized his passion for game development, citing Pedro Pascal's words: "It's the reason to wake up in the morning. It's why I live and breathe." Despite the challenges, including negativity and threats, Druckmann finds fulfillment in creating games with talented individuals.

Cory Barlog. Image credit: Hannah Taylor/BAFTA via Getty Images

The conversation shifted to the question of when enough is enough in a demanding career. Barlog described the relentless drive within him, comparing it to a never-ending climb, where reaching one summit only reveals another, taller peak. He highlighted the difficulty in appreciating achievements due to this constant internal pressure.

Druckmann expressed a similar sentiment, but with a more measured perspective. He mentioned Jason Rubin's advice upon leaving Naughty Dog, emphasizing the opportunities created for others when one steps back. Druckmann aims to gradually reduce his involvement in day-to-day operations, creating space for new talent and fresh ideas. Barlog humorously responded to Druckmann's reflections by jokingly announcing his retirement.