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"Zelda: Echoes of Wisdom - Exclusive Interview with First Female Director"

by Jason Jun 22,2025

The Legend of Zelda: Echoes of Wisdom stands as a groundbreaking entry in the iconic franchise, not only by placing Princess Zelda in the role of the playable protagonist for the first time but also by being the first game in the series to be directed by a woman—Tomomi Sano. This milestone marks a new chapter in the storied history of Hyrule, both narratively and developmentally.

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Tomomi Sano Makes History as The Legend of Zelda’s First Female Director

Tomomi Sano’s journey in the gaming industry spans over two decades, beginning with her early work on titles like Tekken 3 before transitioning to Nintendo. Her career has included pivotal roles in major franchises such as Mario & Luigi and multiple Legend of Zelda remakes, including Ocarina of Time 3D, Majora’s Mask 3D, Link’s Awakening, and Twilight Princess HD. In those projects, she played a key role in aligning Grezzo's work with the high standards of the Zelda brand under the guidance of producer Eiji Aonuma.

“Prior to this project, my main role was to support the director,” Sano shared during Nintendo’s Ask the Developer interview. “I managed production, suggested adjustments, and ensured gameplay met the expectations of the Legend of Zelda series.” Her experience and deep understanding of the franchise made her the ideal candidate to lead Echoes of Wisdom—a title that breaks tradition while staying true to the spirit of Zelda.

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

From Dungeon Creator to Adventure Game-Changer

The initial concept for Echoes of Wisdom emerged from the success of The Legend of Zelda: Link’s Awakening remake. Following that project, Grezzo—the co-developer behind the top-down Zelda title—was asked by Aonuma to brainstorm ideas for the next Zelda experience. While the original pitch leaned toward another remake, Grezzo surprised Nintendo with an innovative idea: a dungeon creation system that allowed players to build their own challenges using copied objects.

“We were exploring different gameplay mechanics,” said Grezzo’s Satoshi Terada. “One prototype let Link copy and paste objects like doors and candlesticks to design custom dungeons. We called it the ‘edit dungeon’ concept because players could create their own Zelda-style gameplay.”

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

However, the project underwent a significant shift when Eiji Aonuma redefined its direction. Instead of focusing solely on user-generated content, the team pivoted toward integrating the copy-paste mechanic directly into the core adventure. This change allowed players to use echoes of objects as tools to solve puzzles and progress through the world in creative ways.

“For example, in Link’s Awakening there’s an enemy called a Thwomp that falls from above,” explained Sano. “If you copy that and place it in the top view, you can drop it to crush obstacles or even ride it upward. It transforms how you interact with the environment.”

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

Embracing Creativity and "Being Mischievous"

As development progressed, the team faced the challenge of balancing freedom and structure. Initially, they considered limiting where and how players could use echoes, but these restrictions were eventually removed to encourage experimentation and ingenuity.

“We wanted to do some things that were really out there,” Aonuma stated. “If we didn’t allow for unconventional solutions, it wouldn’t be fun.” This philosophy led to features like spike rollers, which offer unpredictable interactions with the game world but enhance the sense of discovery and playfulness.

To maintain consistency in development, Sano and Terada created a guiding principle known as “being mischievous.” They outlined three core rules: “Be able to paste things however, wherever, and whenever you like,” “Make it possible to complete puzzles using things that aren’t there,” and “being able to find uses for echoes that are so ingenious it almost feels like cheating should be part of what makes this game fun.”

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

Echoes of Wisdom Encourages Player Ingenuity

This approach mirrors the open-ended problem-solving seen in past Zelda entries, such as the Myahm Agana Shrine in Breath of the Wild. In that challenge, players were expected to guide a ball through a maze—but by flipping the controller, they could bypass the entire puzzle by tilting the board itself. Aonuma likened this kind of thinking to classic Zelda secrets.

“It’s like finding a secret trick in the game, just like the old days,” he remarked. “If this kind of solution isn’t allowed, then it’s not fun.”

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

A New Era for Zelda

The Legend of Zelda: Echoes of Wisdom launches on September 26 exclusively for the Nintendo Switch. Set in an alternate timeline where Zelda must save Hyrule from mysterious rifts threatening the land, the game offers a fresh perspective and innovative mechanics that push the boundaries of the series.

With Tomomi Sano at the helm, Echoes of Wisdom not only introduces a bold new gameplay system but also opens the door for more diverse voices in future Zelda adventures. Stay tuned for more details as the release date approaches.