Home News Monster Hunter Wilds Dev Capcom Is Trying to Tame Beastly PC Requirements

Monster Hunter Wilds Dev Capcom Is Trying to Tame Beastly PC Requirements

by Zoey Feb 21,2025

With Monster Hunter Wilds' February 28th release approaching, Capcom is actively investigating ways to reduce the recommended GPU requirements. This follows a statement from the official German Monster Hunter X/Twitter account, which also hinted at the potential release of a dedicated PC benchmarking tool.

Currently, Capcom suggests an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for achieving 30 FPS at 1080p. This minimum specification necessitates an internal resolution of 720p and utilizes upscaling technologies like DLSS or FSR at the lowest graphical settings.

For a smoother 60 FPS experience at 1080p with upscaling and frame generation enabled, Capcom cites the RTX 2070 Super, RTX 4060, and AMD RX 6700 XT as examples. However, only the RTX 4060 natively supports Nvidia Frame Generation; the 2070 Super and 6700 XT rely on FSR 3, which exhibited ghosting artifacts in the previous beta.

Aiming for 60 FPS with frame generation might not be optimal. Digital Foundry suggests a 40 FPS baseline for third-person games; lower frame rates with upscaling can introduce noticeable latency, impacting responsiveness.

The open beta revealed performance challenges for players with lower-end hardware, including mid-range cards like the RTX 3060, particularly concerning a low-LOD bug affecting texture detail.

Monster Hunter Wilds utilizes Capcom's RE Engine, previously showcased in titles like Resident Evil 7, Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6. While generally praised for its performance, the engine has faced difficulties in larger open-world games with numerous NPCs and enemies (like the anticipated Dragon's Dogma 2), raising concerns for Monster Hunter Wilds. Capcom's efforts to lower GPU requirements could prove crucial for the game's PC reception.