Home News D&D: Gloomstalker Assassin Guide Revealed for Baldur's Gate 3

D&D: Gloomstalker Assassin Guide Revealed for Baldur's Gate 3

by Noah Feb 02,2025

Mastering the Gloomstalker Assassin in Baldur's Gate 3: A Comprehensive Guide

This guide details a powerful Gloomstalker/Assassin multiclass build in Baldur's Gate 3, focusing on maximizing physical damage and versatility. This lethal combination blends the stealth and lethality of the Rogue with the ranged and support capabilities of the Ranger.

The synergy between these classes is exceptional, leveraging Dexterity for core abilities, Stealth skills, and lockpicking/trap disarming. Rangers contribute weapon proficiencies and support spells, while Rogues offer devastating melee capabilities. Their combined stealth prowess is unmatched.

Updated December 24, 2024, by Kristy Ambrose: While Larian Studios has confirmed no BG3 DLC or sequels, Patch 8 (2025) introduces new subclasses, opening exciting build possibilities. For this Ranger/Rogue build, Dexterity remains crucial, but Wisdom is essential for Ranger spellcasting. Careful consideration of race, background, feats, and gear is key.

The Gloomstalker Assassin Build: Savage Stealth in Any Environment

This build combines the deadly precision of an assassin with the survival skills of a Gloomstalker, creating a formidable character effective in both melee and ranged combat. The choice between close-quarters or long-range engagements depends on your chosen skills, abilities, and equipment.

Shared skills like Stealth, Sleight of Hand, and Dexterity proficiency make this multiclassing a natural fit. The inclusion of Ranger support spells and potential Cantrips (depending on racial choices) adds further versatility.

Ability Scores: Dexterity and Wisdom Dominate

Prioritize physical damage and resilience over heavy spellcasting, but don't neglect spells entirely.

  • Dexterity: Crucial for Sleight of Hand, Stealth, and weapon proficiency for both classes.
  • Wisdom: Essential for Perception checks and Ranger spellcasting (if utilizing spells).
  • Constitution: Increases hit points—a medium priority for this combat-focused class.
  • Strength: Less important unless focusing on melee DPS.
  • Intelligence: A "dump stat" with limited use for either class.
  • Charisma: Less crucial, but a creative player can find ways to utilize it.

Race Selection: Enhancing Abilities

Race Subrace Abilities
Drow Lloth-Sworn Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells (Faerie Fire, Darkness)
Seldarine Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells (Faerie Fire, Darkness)
Elf Wood Elf Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry
Half-Elf Drow Half-Elf Weapon/armor proficiency, Civil Militia ability
Wood Half-Elf Elven Weapon Training, Civil Militia
Human N/A Civil Militia Feat, increased movement speed, increased carrying capacity
Githyanki N/A Increased movement speed, spells (Enhanced Leap, Misty Step), Martial Prodigy
Halfling Lightfoot Brave, Halfling Luck, advantage on Stealth checks
Gnome Forest Speak with Animals, improved Stealth
Deep Superior Darkvision, Stone Camouflage (advantage on Stealth checks)

Backgrounds: Connecting Ranger and Rogue

Choose a background that reflects the blend of wilderness survival and shadowy operations.

Background Skills Description
Outlander Athletics, Survival Raised in the wilderness, experienced in outdoor survival.
Charlatan Deception, Sleight of Hand Skilled in deception and trickery.
Soldier Athletics, Intimidation Military background, disciplined and potentially intimidating.
Folk Hero Animal Handling, Survival A hero from humble beginnings, skilled in survival and animal interaction.
Urchin Sleight of Hand, Stealth Experienced in stealth and thievery from a young age.
Criminal Deception, Stealth Background in crime, skilled in deception and stealth.

Feats and Ability Score Improvements: Fine-tuning Your Build

With 12 levels (e.g., 10 Ranger/2 Rogue or a similar split), you'll have several Feat choices.

Feat Description
Ability Score Improvement Increase an Ability Score by 2 or two by 1.
Alert Prevents the Surprised condition, +5 bonus to Initiative.
Athlete +1 Dexterity/Strength, faster recovery from Prone, increased Jump distance.
Crossbow Expert Removes Disadvantage for melee attacks with a ranged weapon, extends Gaping Wounds duration.
Dual Wielder Use two weapons (non-heavy), +1 to AC while dual-wielding.
Magic Initiate: Cleric Grants access to a few Cleric spells.
Mobile +10 movement speed, unaffected by Difficult Terrain while Dashing, avoids Attacks of Opportunity in melee.
Resilient +1 to an Ability Score, proficiency in that Ability's Saving Throws.
Spell Sniper Enhanced spellcasting range.

Gear Recommendations: Boosting Key Attributes

Equip items that enhance Dexterity, Wisdom, or Constitution. Gear choices depend on your build (clothing or medium armor).

  • Nimblefinger Gloves: +2 Dexterity (Halflings/Gnomes).
  • Helmet of Autonomy: Proficiency in Wisdom saving throws.
  • Darkfire Shortbow: Fire/Cold resistance, Haste (once per Long Rest).
  • Acrobat Shoes: Bonus to Dexterity saving throws, Acrobatics bonus.
  • Graceful Cloth: +2 Dexterity, Cat's Grace ability.

This detailed guide provides a strong foundation for building your Gloomstalker Assassin. Remember to adjust based on your preferred playstyle and available options within the game.