Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, elemental mastery is paramount to unlocking your ninja's full potential. Each element offers unique and powerful abilities, from the destructive force of Fire to the swift maneuvers enabled by Wind. This guide and tier list will help you choose the best element for your playstyle.
Recommended Videos Ninja Time Elements Tier List
Ice and Fire are considered the top-tier elements due to their versatility. Ice excels at crowd control, while Fire delivers significant ranged damage. Beginners might find Earth and Lightning easier to handle, offering reliable damage output.
Ninja Time Elements List
Elements | Description |
---|---|
![]() Ice | A top-tier element specializing in crowd control and burst damage. |
![]() Fire | A powerful element focused on high-damage ranged attacks. |
![]() Lightning | A strong element emphasizing speed and crowd control. A good choice for beginners. |
![]() Wind | A strong element for ranged attacks and evading enemies. |
![]() Earth | A strong element providing crowd control, high defense, and substantial health. A good choice for beginners. |
![]() Water | An element focused on crowd control and evasive maneuvers. |
While all elements possess strengths, Ice stands out as a unique, higher-rarity (5%) element with superior stats. For new players, Lightning or Fire are recommended for their damage and utility.
Detailed Breakdown of Elemental Abilities
This section details each element's abilities, highlighting their unique powers and effects:
Ice Element Abilities
Ability | Description |
---|---|
Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20 +6 per mastery level (Ninjutsu/Ice) +1 second of freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25 +8 per mastery level (Ninjutsu/Ice) +3 seconds of freeze Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30 +10 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit +0,8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
(Fire, Lightning, Wind, Earth, and Water element ability tables would follow a similar format, retaining the original table structure and content.)
Rerolling Elements in Ninja Time
To reroll elements, access the 'Spin' button on the main menu. This will take you to a slot-machine-style screen where you can reroll elements, family, and clan. Remember that spins are limited, so use them wisely.
This guide provides a comprehensive overview of elements in Ninja Time. For further information, consult our guides on Families and Clans.