Path of Exile 2's 0.1.1 Patch: A Comprehensive Overview of Key Changes
Path of Exile 2 has received a substantial update with patch 0.1.1, boasting a massive number of bug fixes and improvements. This article highlights the most significant changes.
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Key Changes:
General Gameplay & Interface:
- A new "League Migrations" button simplifies character transfers.
- Strongbox mechanics are enhanced: reduced enemy wave intervals, improved mob distinguishability, fixed monster spawning issues, and increased Research Strongbox frequency. Fog now dissipates upon enemy defeat.
- Runes in equipment are now replaceable.
- Armor effectiveness is increased.
- Expedition Vendor access is no longer level-gated; item rarity now depends on the shop level (existing shops unaffected).
- Minions respawn instantly near the player if they die too far away.
- Uncut Gem levels are now visible in item names.
- Equipped Charms display remaining charges.
- Map entrances are safer (no immediate monster spawns).
- Improved item pickup while performing other actions.
- Performance enhancements, particularly in shadow-heavy areas, faster loading times, optimized boss fights and visual effects, and improved behavior in The Ziggurat Encampment.
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Skill Adjustments:
- Supercharged Slam now has a 3-meter radius limit.
- Scavenged Plating grants more stacks against stronger enemies.
- Vine Arrow's description clarifies projectile impact on landing.
- Pain Offering's Aura tag removed.
- Skills in Meta Gems no longer gain energy.
- Lightning Bolt renamed to Greater Lightning Bolt (clarifying its origin) with damage mechanic adjustments.
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Monster Modifications:
- Essence Monolith mobs have delayed skill usage but increased Toughness.
- Boss hitboxes refined for better animation alignment.
- Reduced spawn rates for certain monsters.
- Mob energy shield rebalanced for smoother map clearing.
- Improved visual effects and attack modifications for numerous mobs (over 40 changes).
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Endgame Enhancements:
- Four new Tower Map areas added.
- Lost Towers Map updated.
- Arbiter of Ash fight now offers six attempts; Falling Flame Seed and Flaming Gale are uninterruptible/unblockable; boss focus shifted from minions to players.
- Map areas now feature checkpoints and guarantee at least three Rare Monsters per map.
- Monster density increased in some maps (e.g., Untainted Paradise doubled).
- Increased chest frequency in certain areas.
- More frequent boss encounters (roughly one per four maps), but reduced Waystone drop chance from Map Bosses.
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Other Notable Changes:
- Over 70 bug fixes (crashes, quests, interactions).
- Numerous visual effect corrections.
- More than 20 controller issue resolutions.
- Over 100 equipment item stat adjustments for balance.
- "Original Sin" item changed: now grants +17-23% Chaos Resistance instead of zero Chaos Resistance.
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This update comprises over 300 changes in total. Consult the official Path of Exile 2 website for the complete patch notes.