The Bloodborne PSX demake, a fan-made project, is the latest to face a copyright claim from Sony Interactive Entertainment, following last week's takedown of the Bloodborne 60fps mod. Lance McDonald, creator of the 60fps mod, confirmed receiving a takedown notice from Sony, prompting the removal of online links four years after its release. Lilith Walther, creator of the Bloodborne PSX demake and Nightmare Kart (formerly Bloodborne Kart), reported a copyright claim by MarkScan Enforcement on a YouTube video showcasing the demake. McDonald revealed MarkScan, the company issuing the claims, is contracted by Sony, the same entity responsible for the DMCA takedown of his 60fps patch. He expressed bewilderment at these actions, questioning Sony's motivations.
Bloodborne's continued absence from next-gen platforms remains a significant point of contention among fans. Despite critical and commercial success on PS4, Sony hasn't released any updates, remasters, or sequels. Recent advancements in PS4 emulation, notably ShadPS4, allowing for a near-remaster experience at 60fps on PC via Digital Foundry's analysis, may have spurred Sony's aggressive response. While Sony hasn't commented, McDonald speculates that these DMCA actions preempt a potential official 60fps remake announcement, aiming to avoid search result conflicts with fan projects.
Former PlayStation executive Shuhei Yoshida offered his perspective, suggesting that Hidetaka Miyazaki's deep attachment to Bloodborne, coupled with his busy schedule and desire for personal control, prevents any official updates or remasters. Yoshida clarified this is merely a personal theory, not a leak of confidential information. While FromSoftware doesn't own the IP, Miyazaki has acknowledged Bloodborne's potential benefits from a modern hardware release. Despite these developments, Bloodborne remains largely untouched nearly a decade after its initial release.