Home News Sukeban Games 2024 Interview: Christopher Ortiz AKA kiririn51 Talks .45 PARABELLUM BLOODHOUND, Inspirations, Fan Reactions, VA-11 Hall-A, The Silver Case, and Much More

Sukeban Games 2024 Interview: Christopher Ortiz AKA kiririn51 Talks .45 PARABELLUM BLOODHOUND, Inspirations, Fan Reactions, VA-11 Hall-A, The Silver Case, and Much More

by Jason Jan 23,2025

This extensive interview with Christopher Ortiz, the creative mind behind Sukeban Games, delves deep into the development journey of their acclaimed titles, VA-11 Hall-A and the upcoming .45 PARABELLUM BLOODHOUND. Ortiz shares personal anecdotes, design inspirations, and reflections on the overwhelming success of VA-11 Hall-A, its merchandise, and the anticipation surrounding their new project.

The conversation covers a wide range of topics, including:

  • The Unexpected Success of VA-11 Hall-A: Ortiz discusses the initial sales expectations for VA-11 Hall-A and how the game's immense popularity surpassed all predictions.
  • The Status of the iPad Port: The interview clarifies the reasons behind the stalled iPad version of VA-11 Hall-A.
  • Team Growth and Collaborations: Ortiz provides insights into the evolution of Sukeban Games' team and the collaborative processes with key artists like MerengeDoll and composer Garoad.
  • Merchandise and Fan Engagement: The discussion touches on Ortiz's involvement in merchandise creation and the strong fan engagement surrounding VA-11 Hall-A.
  • Inspirations and Influences: Ortiz reveals the inspirations behind VA-11 Hall-A's art style, particularly referencing the album Bocanada by Gustavo Cerati. The influence of Suda51 and The Silver Case is also explored.
  • Character Popularity: Ortiz reflects on the unexpected popularity of certain characters from VA-11 Hall-A.
  • Development of .45 PARABELLUM BLOODHOUND: The interview provides details about the development process, inspirations (including cities like Milan and Buenos Aires), and the game's unique battle system.
  • Visual and Gameplay Design: Ortiz explains the visual style of .45 PARABELLUM BLOODHOUND, emphasizing the blend of modern and old aesthetics, and the South American cyberpunk influence.
  • Team Dynamics and Challenges: The interview highlights the team's collaborative spirit and the challenges faced during development.
  • Console Plans and Self-Publishing: Ortiz shares information about their plans for console releases and their approach to self-publishing.
  • Character Design: A detailed discussion of Reila Mikazuchi's design, including inspirations from actor Meiko Kaji.
  • Future Projects: Ortiz discusses plans for future projects and the possibility of smaller projects following .45 PARABELLUM BLOODHOUND.
  • Personal Life and Gaming Habits: The interview concludes with a glimpse into Ortiz's personal life, including their coffee preferences and current gaming interests.

This interview offers a fascinating look into the creative process and the personal journey of a successful indie game developer.